Catch enables users to capture the people, places and things around them as realistic, shareable 3D experiences using their mobile device. The software stitches photographs together to transform them into interactive 3D models that can be shared. I was part of the team that completely re-designed Catch to make the experience more social, improve the usability, update the graphics and interaction paradigms to fit on both iOS7 and various Android devices.
For the redesign of Catch, my task was to improve the photography workflows and increase the success rate for new users. To accomplish this, I added a "photo compass" or guide that uses the device's gyroscope to detect the user's positon mapping it to a dial. The user can fill in segments of the guide by taking pictures at different angles. To integrate the guide into the experience, I created descriptive guide illustrations to be shown on startup.
Published by: lpredy in interaction design